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Name: Key
Purpose: Probably meant to unlock a portal or treasure chest you will one day discover Special Abilities: Can not be thrown out depsite the fact that it does not seem to go to anything you're aware of, Almost fits in most locks Usually Found: Junk drawers, Old keychains, Pockets of rarely worn clothing, In old shoe boxes labelled "very Important" Origins: Placed under your pillow by some higher being who knows you will one day understand what it unlocks Danger Level: Minimal. As long as its not lost, there is still a chance of you saving the world one day |
Hit Points: 9,478,341/0. It is made of a magical material that can not be destroyed. It will of course self destruct once it has served its purpose. Charisma: Very high. Its shiny and mysterious. Given as a gift, it results in absolute joy and curiousity in the recipient. |
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Name: Toothbrush
Purpose: Brushing human teeth Special Abilities: Disappearing From Luggage, Switching Places with other Toothbrushes of the same Shape and Color, Dropping Toothpaste that has just been placed on it, Scaring small Children Origins: The Dentist, Collected from some Table at some Fair Danger Level: Moderate, tendency to multiply to increase power, disappear when needed, and get itself left in cities you will never visit again |
Hit Points: 10,068, only five have ever been successfully destroyed
Charisma: Medium, can become pompous towards peers due to its supposed usefulness |
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Name: Small Plastic Head
Purpose: Unknown Special Abilities: Focus for meditation, Able to cause even non-contemplative humans to question reality and the meaning of life Origins: Most likely travelled to earth via meteor Danger Level: Approach with caution. Little is known about this thing. Definitely hazardous to small children, the mental effects on adults are less obvious, but most likely more severe. |
Hit Points: 28, 332, made from what appears to be an unbreakable alien substance. The best way to dispose of object is to throw it over a cliff or give it away to someone else.
Charisma: Small Plastic Head has a cool, unapproachable demeanor. Though certainly not freindly, its mysteriousness makes it popular among freaks and curious things. |
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Name: Mason Jar Full of Small Things
Purpose: Providing false sense of organization Special Abilities: Obfuscation, Serving as extra drinking glass when company comes, magically producing quarters in desperate quarter-seeking situations. Origins: Must have come with the apartment Danger Level: Low. Mason Jar Full of Small Things is so passive and well-behaved, a person can have hundreds of them around without even realizing they are there. This does not mean one's guard should be let down. Certain MJFoST have been known to carry dangerous weapons such as sewing needles and razor blades. |
Hit Points: 82. Though made from a supposedly breakeable material, MJFoST came from a time when things were made to last. Its vulnerable area is its head, which is open, allowing for its small thing guts to spill onto the ground if it is tipped upside down.
Charisma: Very Low. Mason Jar Full of Small Things is an absolute bore. |
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Name: Squeezy Fish
Purpose: Being Squeezed Special Abilities: Making a funny noise sometimes, Keeping a feather afloat, Annoying the hell out of people, Acting as a makeshift flask Origins: Until recently, it was assumed that this Thing came from the sea. It is now believed that Squeezy Fish has been smuggled to this planet by a small group of well-dressed pranksters. Their reasons for bringing these things into our world are not yet known. Danger Level: High. All squeezy Fish must be turned over to the DOTC immediately for further investigation. Anyone caught harboring one will be prosecuted to the fullest extent of the law. |
Hit Points: 213. The most effective way to destroy Squeezy Fish is to cook it in the microwave on the frozen entree setting for no less than 16 minutes.
Charisma: There's no doubt about it, Squeezy Fish has innocent and seductive looking eyes. These are used to lure in owners and make them want to hug and kiss it. Its bubbly nature and witty jokes makes it loved by other things. Beware, and do not be manipluated. |
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Name: Bunch of Dead Batteries
Purpose: To Fuck with You Special Abilities: Able to multiply and take over entire junk drawers, Completely immune to being thrown away, Capable of escaping from remote controls, Able to consistantly make small electrical things work for as long as it takes you to leave the house with them Origins: Beamed into your junk drawers while you are sleeping |
Hit Points: 58, 683, 991. Dead batteries are already dead. Good luck.
Charisma: These things are not well-liked by humans. They cause nothing but pain, suffering, frustration, and missed photo opportunites. We have to assume, though, that they posess some sort of charm that allows them to convince their still living counterparts to switch places with them. |
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Name: Pingu
Purpose: Vessel Special Abilities: Hypnosis Origins: Brought back as a souvinir from some strange country by some person who had a crush on you once. |
Hit Points: 3042. It seems to know your every move before you do. Try facing it away form you and putting bag over its head.
Charisma: It doesn't need charisma when it has mind control. |
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